Augmented Reality – Relationship between Augmented Reality and Other Technologies – Augmented Reality Concepts – Working of Augmented Reality – Concepts Related to Augmented Reality – Ingredients of Augmented Reality Experience
Introduction to Interaction – Mobile Augmented Reality – Advantages and Disadvantages of Mobile Augmented Reality – Architecture for Mobile Augmented Reality Systems – Applications of Augmented Reality
Fundamental Concept and Components of Virtual Reality – Primary Features and Present Development in Virtual Reality - Input Devices - Trackers
Multiple models of input and output interface – Navigation and Manipulation Interface –Gesture Interface– Output Devices: Graphics Displays – Sound Display – Haptic Feedback
Toolkits and Scene Graphs – World Toolkit – Java 3D - Model Geometry and Appearance - Java 3D Scene Graph - Sensors and Behaviours
Reference Book:
1 Alan Craig, William Sherman and Jeffrey Will, “Developing Virtual Reality Applicationsâ€, Foundations of Effective Design, Morgan Kaufmann, 2009 2 D. Schmalstieg and T. Höllerer. Augmented Reality: Principles and Practice. Addison-Wesley, Boston, 2016, ISBN-13 978-0-32-188357-5 3 Steven M. LaValle. Virtual Reality. Cambridge University Press, 2017 4 Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technologyâ€, Wiley Interscience, India, 2003. 5 William R Sherman and Alan B Craig, “Understanding Virtual Reality: Interface, Application and Design (The Morgan Kaufmann Series in Computer Graphics)â€. Morgan Kaufmann Publishers, San Francisco, CA, 2002
Text Book:
1 Allen B. Craig, “Understanding Augmented Reality, Concepts and Applicationsâ€, Morgan Kaufmann, 2013 2 Burdea.G.C and P. Coffet, “Virtual Reality Technologyâ€, Second Edition, Wiley – IEEE Press, 2006