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Puzzles
Dear Students the Puzzles has been uploaded for the following topics:</br>Puzzle
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Youtube Video
Dear Students the Youtube Video has been uploaded for the following topics:</br>VR Introduction</br>Virtual Reality Applications</br>Virtual Reality Examples</br>VR Games</br>What is VR?</br>VR Modeling</br>Output Devices</br>VR programming</br>The three I‘s of virtual reality</br>VR for Beginners</br>AR & VR</br>VR Components</br>https://youtu.be/P3eFw74RmaY?si=C8nwgVVju2_TqkrJ
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Question Bank
Dear Students the Question Bank has been uploaded for the following topics:</br>2 marks, </br>2 marks, </br>MCQ, </br>16 Marks
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Assignment
Assignment topic is Exploring Input and Output Devices in Virtual Reality: Enhancing Immersive Experiences and due date is 12-09-2024.
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Resource Link
Dear Students the Resource Link has been uploaded for the following topics:</br>The three I‘s of virtual reality</br>Input Devices</br>Output Devices</br>MODELING</br>Virtual Reality </br>VR programming</br>Introduction to VR</br>VR Engineering</br>Commercial VR technology and the five classic components of a VR system</br>VR Modeling
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Lecture Notes
Dear Students the Lecture Notes has been uploaded for the following topics:</br>The three I‗s of virtual reality, </br>Commercial VR technology and the five classic components of a VR system, </br>Input Devices :(Trackers, Navigation, and Gesture Interfaces), </br>Three-dimensional position trackers, </br>Navigation and manipulation, </br>Interfaces and gesture interfaces, </br>Output Devices: Graphics displays, </br>Sound displays, </br>Haptic feedback, </br>Geometric modeling, </br>Physical modeling I, </br> Behavior modeling II, </br>Model management I, </br>Model management II, </br>Physical modeling II, </br>Behavior modeling , </br>Kinematics modeling I, </br>Kinematics modeling II, </br>Methodology and terminology, </br>User performance studies, </br>VR health and safety issues, </br>VR health and safety issues II, </br>Usability of virtual reality system I, </br>Usability of virtual reality system II, </br>Cyber sickness, </br>Side effects of exposures to virtual reality environment