The three I‘s of virtual reality-commercial VR technology and the five classic components of a VR system - Input Devices :(Trackers, Navigation, and Gesture Interfaces): Three-dimensional position trackers, navigation and manipulation-interfaces and gesture interfaces-Output Devices: Graphics displays-sound displays & haptic feedback.
Geometric modeling - kinematics modeling- physical modeling - behavior modeling - model management
Methodology and terminology-user performance studies-VR health and safety issues-Usability of virtual reality system- cyber sickness -side effects of exposures to virtual reality environment
Introducing Java 3D-loading and manipulating external models-using a lathe to make shapes. 3D Sprites- animated 3D sprites-particle systems.
Medical applications--robotics applications- Advanced Real time Tracking-other applications- games, movies, simulations, therapy
Reference Book:
REFERENCES 1 John Vince, “Introduction to Virtual Realityâ€, Springer-Verlag Ltd., 2004. 2 William R.Sherman, Alan B.Craig, “Understanding Virtual Reality – Interface, Application, Designâ€, The Morgan Kaufmann Series, 2003
Text Book:
TEXT BOOKS 1 C. Burdea& Philippe Coiffet, “Virtual Reality Technologyâ€, Second Edition, Gregory, John Wiley & Sons, Inc.,2008. 2 Andrew Davison, “Killer Game Programming in Javaâ€, Oreilly SPD, 2005